Devlog
- March 07, 2024 by Ryan Fornelius#controller, #gamepad, #analog stick, #shmupIt's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement... Continue reading
- November 22, 2023 by Ryan Fornelius#map, #level select, #pixel artI made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind. Let me know what you think... Continue reading
- November 01, 2023 by Ryan Fornelius#defender, #bonaire, #shmup, #shoot em upIt's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right... Continue reading
- June 22, 2023 by Ryan Fornelius#defender, #fantasy zone, #map, #radar, #positionI've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map... Continue reading
- February 22, 2023 by Ryan Fornelius#animation, #animated, #spritePretty much exactly what is said in the title. Let me know what you think. Anything that can be improved?... Continue reading
- February 15, 2023 by Ryan Fornelius#animation, #sprite, #animated spriteIt's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?... Continue reading
- January 25, 2023 by Ryan Fornelius#animation, #mechanic, #level design, #defender, #bonaire新年快樂 Happy Lunar New Year! I finished working on some mechanics and animations for Tropi's Defender level set in Bonaire. Let me know what you think... Continue reading
- October 25, 2022 by Ryan Fornelius#curacao, #desert, #level, #shmup, #shoot em up, #gamemakerI finally finished on working on the level set in Curacao. Let me know what you think about it. Is it good? Bad? An Abomination?... Continue reading
- September 17, 2022 by Ryan Fornelius#enemy, #shmup, #shooter, #waveMade a new enemy type in Tropi. It's nothing special, but let me know what you think of the wave formation and route... Continue reading
- May 20, 2022 by Ryan Fornelius#sprite, #checkpoint, #animated sprite, #vector, #graphicsIt's been a while since I uploaded something, but I just made a checkpoint sprite for my game, Tropi. Let me know what you think and if there's anything that could be improved... Continue reading
- April 13, 2022 by Ryan Fornelius#shmup, #level, #bonaire, #scrolling, #horizontalI updated my level set in the Bonaire Salt Flats. Let me know what you think... Continue reading
- April 12, 2022 by Ryan Fornelius#background, #level, #scrolling, #desert, #curacao, #shmupI made a level background set in the deserts of Curacao. Let me know what you think?... Continue reading
- April 01, 2022 by Ryan Fornelius#bonaire, #salt flat, #salt lake, #backgroundUpdating the level set in the Bonaire Salt Flats. Which background do you think looks better?... Continue reading
- March 24, 2022 by Ryan Fornelius#esc, #esc menu, #pause, #menu, #pause menuStill adding some fine touches to the base game. Just added a proper pause menu in the levels, replacing the old, primitive one I had before... Continue reading
- March 07, 2022 by Ryan Fornelius#saving, #loading, #save, #load, #message, #floppy diskI finally implemented a fully-functioning save/load feature in Tropi. I don't really have much to show aside from this 1-second gif showing the save-game message in the map screen. Just take my word t... Continue reading
- September 01, 2021 by Ryan Fornelius#title sreen, #game maker studio, #animation, #updateI posted videos of a title screen I made for Tropi a while ago on various social media sites, but I realized that I never posted it on here. I guess I got distracted. A lot of the comments I got on Re... Continue reading
- July 21, 2021 by Ryan Fornelius#sprite, #After Effects, #googly eyes, #rare, #cactus, #enemy, #animatedIt's been a while since I posted something here. Here's a new enemy I designed, taking serious influence from the games Rare made for the N64. It's meant to be in 60 fps, but Itch hates using gifs tha... Continue reading
- April 21, 2021 by Ryan Fornelius#Bonaire, #Salt Flats, #shmup, #parallax, #horizontally scrolling, #background, #levelThis is a background I made for a level that's set in Bonaire's Salt Flats. I experimented a bit and added a texturizer effect to the whole thing, but I'm not sure it looks better than how I normally... Continue reading
- December 17, 2020 by Ryan Fornelius#ui, #level select, #map, #gamemaker, #hud, #designI'm working a level-select screen that's something akin to Super Mario Bros 3 or Super Mario World, but I'm struggling a bit with designing the UI. I made these two and I want to know what your impres... Continue reading
- August 19, 2020 by Ryan Fornelius#shmup, #shoot em up, #shooter, #map, #level select, #carribean, #retro, #8-bitTropi Game Update: I decided to redo the level selection screen for the game. I originally tried to make the map look accurate to the locations they were based on, but I realized that doing so would t... Continue reading
- April 17, 2020 by Ryan Fornelius#gamemaker, #new, #shooter, #shmup, #shoot-em-up, #cute-em-upHey guys, I'm new to the game development scene, and I recently just finished working on a demo for a game I've been working on called, Tropi. Let me know what you think... Continue reading