Which Level-Select UI Should I Use?
Tropi (Demo) » Devlog
I'm working a level-select screen that's something akin to Super Mario Bros 3 or Super Mario World, but I'm struggling a bit with designing the UI. I made these two and I want to know what your impression of them are. Are they good? Bad? Should I stick with the first one or the second one? Or should I just start from scratch and make something else?
I'm aware that there's a lot of empty space in the first one, but I'm having trouble thinking of what to include. Maybe some flavor text? An image to represent the level? I'm open to any ideas.
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Tropi (Demo)
A horizontal scrolling shooter set in the oceans of the Caribbean
Status | In development |
Author | Ryan Fornelius |
Genre | Shooter, Action, Platformer |
Tags | 2D, Arcade, Cute, Retro, Shoot 'Em Up |
More posts
- Gamepad SupportMar 07, 2024
- Back to the Map Select UINov 22, 2023
- Bonaire Level FinishedNov 01, 2023
- Question on where the Defender level radar should be positioned?Jun 22, 2023
- Bonaire Level UpdateMay 23, 2023
- Updated the money bag explosionFeb 22, 2023
- Money bag explosionFeb 15, 2023
- Bonaire Animation/Mechanics UpdateJan 25, 2023
- Update on the Defender level.Jan 10, 2023
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