Tropi (Demo)
A downloadable game for Windows
Tropi is a horizontal-scrolling shmup where you play as the titular anthropomorphic rocket, Tropi. As Tropi, you fly over the oceans of Guyana, shooting down creatures that seemed to have sprouted from somewhere in the Caribbean Sea.
This is first game that I ever made, so apologies for anything I overlooked. Please be sure to give any feedback you can and offer any suggestions on how to make this a better game.
I want to make a shooter that features mechanics that can be found in many platformers- a world map, secret areas, and collectable items. I was looking at games like Rayman Origins, Crash Bandicoot, and Super Mario Bros. for ideas on how a game can be structured and and provide an experience that's both rewarding and challenging.
I remember one of the co-founders of Naughty Dog said that most successful platformers are those that offer a challenging experience that can be finished by anyone with enough skill and patience, with extra goals to drive more experienced players to push farther (the gems in Crash Bandicoot or the Chaos Emeralds in Sonic). I want to create an experience like that for a shmup, which are often too difficult for me.
Sadly, this demo doesn't showcase much of what I intended, but hopefully after a couple of updates, more of those proposed features will be seen.
I want to give a shout-out to my buddy, Phil, who created the bass track that can be heard in the level. I know it's not much, but I appreciate the help he did. I also want to thank my students in Taiwan for playing the game and helped me notice some things I overlooked in the programming. I would also like to give a huge shout-out to Otman or otmedia on Fiverr. As I mentioned before, this is the first game I ever worked on and he was able to help me out on a couple things to get this game working. You can find his Fiverr profile at...
https://www.fiverr.com/otmedia?source=order_page_summary_seller_link
I also included the GameMaker project in the download, so, if for some reason, you're interested enough in this, go ahead and tinker as much as you want. Keep in mind though, I used DnD for most of the game, with GML used for only a small portion of tasks. And because this was made while I was learning to use GameMaker, it might be a nightmare to navigate through due to the many objects placed and the variables they possess.
Thank you for playing, and be sure to tell me what you like or don't like in the game.
Take care.
Status | In development |
Platforms | Windows |
Author | Ryan Fornelius |
Genre | Shooter, Action, Platformer |
Tags | 2D, Arcade, Cute, Retro, Shoot 'Em Up |
Download
Install instructions
Just unzip the file and click on the executable.
Development log
- Gamepad SupportMar 07, 2024
- Back to the Map Select UINov 22, 2023
- Bonaire Level FinishedNov 01, 2023
- Question on where the Defender level radar should be positioned?Jun 22, 2023
- Bonaire Level UpdateMay 23, 2023
- Updated the money bag explosionFeb 22, 2023
- Money bag explosionFeb 15, 2023
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